https://github.com/Kai16Quantum/TheFaintSunParadoxJam

FULLSCREEN THE GAME TO FIX ANY MOUSE OFFSET ISSUES.

Gameplay showcase. In case you want to follow a simple walkthrough, or watch the scenes play out.

Gameplayy Showcase.

[Move character / Mover personaje]

[Shoot / Disparar]

[Interact / Interactuar]

This game was a submission for the #2 Student Game Jam, made in less than 48 hours. I participated by myself, so making this prototype was a mind-boggling experience.

The Jam's theme was "Outer Space",  I decided to create an astronaut that finds herself immersed in mysterious circumstances.


You wake up in the storage room of an unknown ship, with no recollection of what happened, and no means to get out. Explore the ship to learn that knowledge of the alien words is the KEY to open doors. Interact with the world, destroy boxes, kill its inhabitants, run through them, grab keypasses, avoid lasers, look at outer space... No progress is wasted, as when you die, the cycle is reset, keeping the memories of the words learnt in it for the rest of the game.

Can you reach the control roon and find a way out of the ship's course to total anhihilation?

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Te despiertas en la sala de almacenamiento de una nave desconocida, sin idea alguna de lo que ha ocurrido, y sin los medios para escapar. Explora la nave para aprender que el conocimiento de las palabras alienígenas es la LLAVE para abrir puertas. Interacciona con el mundo, destruye cajas, mata a sus habutantes, corre a través de ellos, toma tarjetas de identificación, esquiva láseres y mira al espacio exterior...

No perderás progeso al morir, pues cuando mueres, el ciclo se resetea, manteniendo tus memorias de las palabras aprendidas en el mismo durante el resto del juego.


¿Puedes alcanzar la sala de control y encontrar cómo escapar la aniquilación total de la nave?


The game was published to the Jam with:

  • 4 enemy AI states, 2 types of enemies, some of witch have predictable patrol patterns.
  • Cohesion rules to every drawing, following a restrictive color palette.
  • Multi-dialogue system for enemies and the player.
  • Pathfinding updates in real time wheen needed for all instances and tiles.
  • No linear path to victory, diverging gameplay.
  • A big spaceship with plenty of varied rooms to explore.
  • A carefully integrated language the player can learn by interacting with their surroundings, text is parsed so that any words learned are translated.
  • Intuitive gameplay and simple controls.
  • A fully integrated story with a complete ending.
  • Voiced dialogue by Zerua Galego.

Things that were planned but finally cancelled due to time restraints, or funny quirks about coding:

  • A traps system (that can be found in the game files and tileset).
  • Two endings for those who learned all the words available / those who did not.
  • Sleeping enemies. (For some reason it broke the pathfinding system in weird ways and after hours of debugging it had to be let go.)
  • A loop reset animation that was like reserring a computer. (There are existing VHS and CRT shaders available, but I did not have the time to make a progressive/animated one that goes from zero to full effect.)


Intended for 1920x1080 or compatible resolutions.

Jorge López @Kai16_Infinity - @KaiQuantumItch.io

Published 12 days ago
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorKai16 Infinity
GenreAdventure
Made withGodot
Average sessionAbout an hour

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TheFaintSunParadox.exe 86 MB

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